[Escrowed] Recyclers Pro
| yes | QB-Core |
| yes | Qbox |
| yes | ND Core |
| yes | Esx |
| yes | ox_target |
| yes | sleepless_interact |
| yes | qb-target |
| yes | ox_lib |
| yes | lation_ui |
Turn recycling into a complete gameplay loop. Players can search for salvage, process recyclable items, upgrade their own recycler, hunt for rare components, and sell or exchange their materials through the Salvage Trader.
Recycler System
- Placeable player-owned recyclers
- Precision recycler placement system
- Persistent recyclers saved to the database
- Configurable public/static recyclers
- Separate input and output inventories
- Configurable recycling recipes
- Individual processing times for each recyclable item
- Randomized material output amounts
- Rare drop support for selected recyclable items
- Live recycling countdown timer
- Active/idle recycler models
- Visual effects while the recycler is processing
- Recycler ownership system
- Lock & unlock your recycler
- Locked recyclers prevent unauthorized access
- Recycler stealing mechanic
- Remove and pick up player-owned recyclers
- Server-authoritative processing and validation
- Recycling continues through its configured processing cycle
Recycler Upgrade System
Progressively improve your personal recycler with permanent upgrades.
Generator
- Adds a physical generator beside the recycler
- Required as part of the advanced upgrade progression
- Configurable money and material requirements
Storage Expansion
- Adds additional recycler storage
- Physical storage prop displayed beside the recycler
- Separate persistent storage inventory
- Configurable slots and weight
- Configurable installation requirements
Auto Loader
- Automatically searches recycler storage for recyclable items
- Automatically moves supported items into the recycler
- Automatically starts the next recycling cycle
- Configurable check interval
- Configurable amount loaded per cycle
- Requires Generator + Storage upgrades
- Designed for automated long-term recycling
Upgrade ownership and installed upgrades are persisted in the database.
Salvage Warehouse
Players don't have to simply buy recyclable items they can go out and find them.
- Dedicated salvage warehouse
- Configurable warehouse entrance and interior
- Routing bucket support
- Searchable crates, machinery and salvage props
- Animated searching with progress interaction
- Randomized prop locations/types
- Weighted prop generation
- Randomized loot generation
- Configurable item quantities and drop chances
- Chance for containers to be completely empty
- Unique loot inventories per player
- Previously searched containers remain accessible during their active cycle
- Automatic container cleanup/restocking
- Server-side distance validation
Every player receives their own generated state and inventory for searchable warehouse props, preventing one player from simply taking another player's loot.
Rare Salvage
The warehouse includes a separate special salvage system for harder to find components.
Possible special locations include:
- Tool Chests
- Electrical Cabinets
- Damaged Generators
- Industrial Caches
Special props are randomly distributed throughout available warehouse locations instead of always appearing in exactly the same place.
Rare salvage can be used as part of the recycler's upgrade progression, giving players a reason to continue searching instead of only farming common materials.
Salvage Trader
Optional Salvage Trader system that creates another use for recovered materials.
- Configurable trader NPC
- Sell recovered materials for cash
- Sell a custom amount
- Sell all of an item at once
- Rotating buying offers
- Randomized offer selection
- Randomized prices
- Configurable offer chances
- Configurable offer refresh timer
- Player inventory counts displayed through the trader menus
- Server-side item and distance validation
Trader offers automatically regenerate after their configured refresh period.
Component Exchange
Not everything has to be sold.
The Salvage Trader can also exchange combinations of materials and components for rarer industrial parts used throughout the recycler progression.
- Configurable exchange recipes
- Multiple required items per exchange
- Player inventory requirement checking
- Item images and labels displayed in menus
- Missing requirements clearly displayed
- Exchange button automatically disabled when requirements aren't met
This creates a progression loop where common salvage can eventually be converted into more valuable components.

